A The application of geminification in the evaluation of Islamic Education learning in the digital era.
Keywords:
Geminification, Islamic Religious Education, Learning Interest, Student Participation.Abstract
Islamic Religious Education (PAI) learning in elementary schools often
faces challenges in increasing student interest and participation. One
strategy that can be used to increase learning motivation is to implement
a gamification-based learning model. This study aims to describe the
implementation of a gamification-based PAI learning model and to
determine the supporting and inhibiting factors in increasing student
interest and participation at SDN 1 Sembungharjo. This study uses a
field research type with a qualitative approach. The method used is
descriptive research. The subjects of this study were Islamic Religious
Education teachers, curriculum directors, and student representatives.
Data collection techniques used observation, interviews, and
documentation. The study shows that the implementation of the
gamification-based Islamic Religious Education learning model can
increase student interest and participation in religious learning.
Supporting factors that are seen include interactive games, giving points
and prizes, and the use of technology that facilitates access to
information. Meanwhile, the inhibiting factors found include limited
technological infrastructure and lack of teacher awareness in
implementing this model. Gamification-based learning has been shown
to increase student learning motivation through previous research. In
the context of Islamic Religious Education, this model can be integrated
with religious material to make learning more interesting and
interactive. Islamic Religious Education teachers must innovate in using
technology to create a dynamic and enjoyable learning environment.
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Copyright (c) 2025 ariel khakim, Bahauddin Annaqsyabandy, Najwa Salsabila (Author)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
