The Application of Geminification in The Evaluation of Islamic Education Learning in the Digital Era
DOI:
https://doi.org/10.67502/23era329Keywords:
Geminification, Islamic Religious Education, Learning Interest, Student Participation.Abstract
Islamic Religious Education (PAI) learning in elementary schools often faces challenges in increasing student interest and participation. One strategy that can be used to increase learning motivation is to implement a gamification-based learning model. This study aims to describe the implementation of a gamification-based PAI learning model and to determine the supporting and inhibiting factors in increasing student interest and participation at SDN 1 Sembungharjo. This study uses a field research type with a qualitative approach. The method used is descriptive research. The subjects of this study were Islamic Religious Education teachers, curriculum directors, and student representatives. Data collection techniques used observation, interviews, and documentation. The study shows that the implementation of the gamification-based Islamic Religious Education learning model can increase student interest and participation in religious learning. Supporting factors that are seen include interactive games, giving points and prizes, and the use of technology that facilitates access to information. Meanwhile, the inhibiting factors found include limited technological infrastructure and lack of teacher awareness in implementing this model. Gamification-based learning has been shown to increase student learning motivation through previous research. In the context of Islamic Religious Education, this model can be integrated
with religious material to make learning more interesting and interactive. Islamic Religious Education teachers must innovate in using technology to create a dynamic and enjoyable learning environment.
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Copyright (c) 2025 Ahmad Maulidin Nuril Khakim, Bahauddin Annaqsyabandy, Najwa Salsabila (Author)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
